Gzdoom -file consolux-boot.wad DoomDelta_v2.3.pk3 consolux-stbars.pk3 replace your mod's stbars with those from ConsolUX) To use ConsolUX with its status bars (e.g. Gzdoom -file consolux-boot.wad DoomDelta_v2.3.pk3 consolux-menus.pk3 To use ConsolUX without its status bars (e.g. Instead packages from compat/mods directory should be used. If a mod loaded before ConsolUX sets up Episode or Skill selection menu of their own, Console-style menus will not work with default consolux.pk3 provided. The icons will not take difficulty into account and always just show the best score, all three representing percentages at the same level completion event. If Progress icons in menus option is set to yes in HUD Options screen of full GZDoom Options menu, icons representing player's best score at kills, items and secrets will be displayed in console-style menu:ġ00% corresponds to fully dipped in blood icon GZDoom New Game menu does not impose this restriction, and all of the levels are available to start with. Player can select any of the levels they have completed or advanced to in Console-style menu. In extras directory two simple level selector mods are included to be loaded after consolux.pk3.Įxtras/consolux-jagmaps.pk3 - for Jaguar Doom ConversionĮxtras/consolux-cdoommaps.pk3 - for Console Doom So Doomguy's head will not pop when he's clawed by an Imp or shot by a former human (as it reportedly did on 3DO), but in many other cases it will! Here, watch it in action : It also changes game "rules" slightly by reducing the threshold of damage player needs to take on death to become "Extremely Dead" - that is gibbed, - to give monsters a slim chance of actually causing this state and triggering the animation and by letting the animation play even in case of less violent deaths. Is a small pk3 that you can load after consolux.pk3 (or just load it on its own) to replace Doomguy's face with the one taken from 3DO port, and add the lengthy Extreme Death animation to that. Player sprites (as seen by other players) in both skins are the same as in Doom II PC version, and have additional rotations taken from the Minor Sprite Fixing Project by Nintendo64 skin has been added which combines N64 player sprite with Saturn faces - this one is for use with Doom 64 CE when ConsolUX status bars are enabled. Additionally, 3DO skin is included which has gloriously dithered Doomguy's faces taken from 3DO Doom port and the Extreme Death frames, however if you are interested in actually seeing those frames in-game, I advise checking the next section on a small additional pk3 bundled with ConsolUX. Navigating to Options > Player Setup and changing the skin from Base to Saturn will cause Doomguy's faces extracted from Sega Saturn Doom to take the place of the ones from the wad being run. However in some cases the result may be less pleasant This may result in something okayish, e.g. It will take a restart to apply title screen and main menu themes, while status bar theme is changed on the fly.ĬonsolUX would not override the sprites for player's face that mods and wads provide. Themes can be switched by the user in Options > HUD Options > Console UX Theme. This option is only available in the Full Menus of GZDoom at the moment. Player skins, and several extras: level selector mods, converted 3DO Doom levels and a separate small add-on (3dogibs.pk3).
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